Thanks for the memories... I guess.

When you think of Sega's most beloved arcade classics, what comes to mind?  Most likely, it'll be endlessly playable hits like Star Jacker, Ninja Princess, and Penguin Land.  Who could forget the addictive action of Sindbad Mystery, or the advanced graphics in Sega Samurai?  Oh, you don't even remember them.  Never mind.

To be perfectly honest, this is not one of the better classic collections on the Sega Saturn.  The games aren't as impressive as the ones in the Sega Ages collection released in the United States, and they don't hold your attention the way Midway's exceptional Arcade's Greatest Hits games had.  You don't get a lot of extra features, either... just some basic configuration options and a simple but clever interface straight out of an H. G. Wells novel.  Selecting a game takes you back in time, from the date the collection was released all the way back to the late 1970's.  You don't get anything as stylish as a DeLorean to make this trip, but the antique in the center of the screen is at least as reliable as the telephone booth in Bill and Ted's Excellent Adventure... and you won't need to eat any pudding cups to keep it working.

Your journey starts behind the starting flag of Sega's racing game Monaco GP.  You could think of this as the precursor to more popular Sega racing games such as Turbo and the Genesis release Super Monaco GP.  For a game released in the late 1970's, Monaco GP is surprisingly impressive... the graphics are brightly colored and full of detail, and it's fun to play, perhaps even more than Turbo was thanks to its overhead perspective, which makes your proximity to other drivers less ambiguous. 

Once you've sped past the finish line in Monaco GP, you'll make a quick stop at the next game in the collection, Sega Samurai.  Although this was released in the same year as Monaco GP, there's a massive difference in quality that divides the two games.  Frankly, I'm amazed that Sega thought anyone would want to put quarters into this one... even a BASIC programmer would have been embarassed to admit that he made this primitive action game, set in fuedal Japan.  The obscenely choppy gameplay coupled with your samurai's weapon of choice, a tiny sword which forces you to get dangerously close to your opponents before you can skewer them with the blade, makes Sega Samurai a dud that would have been better off stranded in the 70's along with other colossal mistakes from that decade, like Richard Nixon's presidency and bell bottom pants.

The other games in the collection are the creamy middle sandwiched between the highs of Monaco GP and the lows of Sega Samurai.  The first of these is Sindbad Mystery, an oddball maze game which requires players to pick up question marks to reveal the location of a buried treasure.  Along the way, you'll be attacked by wizards and wolfmen, but they're easily dispatched by rolling boulders over them.  Next up is Star Jacker, a weak Xevious derivitive which forces you to pilot all three of your ships at once.  This concept worked in Sega's other shooter Tac-Scan, but here, the extra ships just makes you a larger, more vulnerable target.  Finally, there's Ninja Princess, a brightly colored action game similar to Commando but set in ancient Japan, and Penguin Land, a frustrating puzzle game which requires you to roll an egg to the bottom of the screen without breaking it (good luck... you'll need it!).  This is the SG-1000 version of Penguin Land, by the way, not the superior Master System release that came several years later.

It's more fun to think of ways to improve this collection than to actually play it.  I can think of a few off the top of my head... if Sega wanted to include a shooter on the disc, why not the award-winning Zaxxon?  Nobody in their right minds would ever want to play a dud like Star Jacker instead.  Where's the promotional artwork for these games?  How about interviews with the games' creators?  I can understand why the designer of Sega Samurai wouldn't want to be caught on camera, but c'mon, at least SOME of these guys should be willing to discuss their creations.  Sega Ages Memorial 2 is just too full of missed opportunities and irrelevant games to make it worthwhile... and the fact that many of these games are already supported by MAME drives the final nail into the coffin of this pointless collection.

details

Sega Ages Memorial Vol. 2
Sega
Classic Collection

rating

 

system requirements

UNEXPANDED

1 MEG

4 MEG

handy hints

If you need a little practice, set the games to "Free Play" for unlimited lives.

language barrier

There's a smattering of Japanese here and there, but illustrations make it easy to select the games you want to play.

access time

Load times are quite reasonable... it only takes four or five seconds to load each of the games.

trivial matters

The first Sega Ages Memorial Collection included Head-On (apply directly to Saturn), Pengo, Up 'n Down, and Flicky.

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